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Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Toggle menu. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Baiken presents threatening abilities to counteract her own playstyle. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. You should only ever really use air dash in the MU on reaction when you see a whiff. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Also links into 2K against crouching opponents, even at max range. Just try to turtle with FD and let him slowly back off via the block pushback. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Sol's primary pressure tool, and flexible combo starter. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. This can be caused by crouching, certain moves, and being short. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. No Axl allowed everyone hates that mofo. by 25% before applying R.I.S.C. Data in [] represents values on Clean Hit (All versions). Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. The proportion of damage dealt when hitting Off The Ground (OTG). Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Vote for Sol Badguy's tiers . Homing Jump combos greatly increase Tension Balance. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). This is a very small sample size, so should be taken with a big spoon of salt. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Causes floating crumple on ground hit, delaying a follow-up will force stand. The number of frames for which a move has hitboxes. Sol's strongest meterless ender for Wall Break. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Did you mean? From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. We'll take our She def needs buffs now. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Press J to jump to the feed. This can be combined with dash momentum to cover large distances extremely quickly. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Luckily for you, Ram has an annoying combo and great ways to get in. Empty hopping is safe and good for baiting out whiffs. This technique is colloquially referred to as "Run Flame." Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. It can clip him which puts him into a stagger state, allowing Ram to get in. 6S can be kara canceled into any special move. Just be mindful that Chipp has. Links into c.S on Counter Hit for a decently powerful conversion. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Sol Badguy vs. Ramlethal - 18. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Sol Badguy vs. May - 18. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Here's how you can play Anji Mito in Guilty Gear Strive. Giovanna has red hair and a tanned skin complexion. Worst Match. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. 24. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Character Win rate Total usage; 25 %: 16: . Overview. Damage changes with each set of 8 active frames. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Best Match. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Only 100 matches per match-up. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Maybe it's cause of May's fast jump arc? Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Pot's worst matchups are almost certainly Zato-1 and Axl. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Only occurs if the first hit successfully connected. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. * Proration: Forced 75%. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. On air hit, it floats the opponent for a reliable juggle. 236S has a use in this matchup. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Sol releases a pillar of flame that slowly crawls along the ground. Please keep in mind the matchup chart is subjective and not all players may agree. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. He is playing guilty gear and the other characters are playing strive. Vote for tiers. Thus, it is a very committal attack that should only be used in situations where you know it will hit. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Overview | Frame data | Matchups | Strategy Return to Top. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Most things Leo does round start loses to Ram's. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Baiken. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Browse our network 9 . Please take my money Tattie!!!!! A very well-timed jump attack on a character who is rising from a knockdown. Sol rushes forward low to the ground and delivers an uppercut. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Search. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. This is because she loses to Sol and Chipp, two of the best characters in the game. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m.

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guilty gear strive sol matchups

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guilty gear strive sol matchups

guilty gear strive sol matchups

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guilty gear strive sol matchups

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